GENERAL:
Backside
A backside rotation is where the rider rotates with the back of their
body towards the kite first. Sometimes mistakenly referred to as a
"blindside spin".
TIP: Backside handlepass
Rotation is when you pass the bar from your front hand to your back
hand.
Blind
The rider does not pass the bar so
they land with the bar behind their back with their back facing the kite
Referred to like a "Tantrum to Blind", or "Front Flip
to Blind"
Sometimes backside spins are mistakenly referred to as
"blind" spins
Bone
To bone out a grab or bone out your leg means you straighten it all
the way out
So I "boned out grab" is one where your leg or legs
are straightened out while grabbing.
Nosebone
Bring back of board to your body by bending back leg &
stretching front leg
Tailbone
Bring front
of board to your body by bending front leg & extending back leg
Kiteloop
When the rider
loops the the kite while in the air.
Downloop
When the rider loops the kite down while riding and pops out of the water
when the kite is passing the powerzone.
Flip (F)
The term can be interchanged with "Invert", but in kiteboarding
a Flip is usually a term used to define a tip over tail upside down
rotation. There are a few exceptions though.
Frontside Spin
A frontside rotation is where the rider rotates with the front
of their body towards the kite first.
TIP: Frontside Handlepass Rotation is when you pass the bar from your back hand
to your front hand.
Goofy Foot
Riders
who ride with their right foot forward.
One Foot
When the rider takes one foot out of is board, extend the leg in one
direction and put the foot back in.
Board Off
When the rider take de board out of his feet, and put the feet back
in the board.
Grab
While in the
air, if the rider reaches down to the board and clasps their hand on it,
it's a "Grab". There are lots of different types of grabs that
can be done alone or added to other tricks.
Handle
Pass
It's usually only used to referred to when the rider
passes the bar behind their back.
We are calling
handlepasses to all the “mobes” performed with the kite higher then
45º
Invert
When the rider goes
upside down while in the air, it's called an Invert.
Mobe
or Mobius
An invert that also contains at least a 360 degree
spin in it.
We are only calling mobes when you have the kite at 45º
or lower.
Off-Axis Spin
When a
rider does a spin but goes off the vertical axis so the board usually gets up
to shoulder level or above.
Progressive Edge
A progressive edge is when the rider builds the edge on approaching
the jump so that the hardest edge is right before sending the kite.
Raley-Based Tricks
Tricks
built around the Raley. This means they are all tricks with your body extended
back with the board above your head, but aren't inverted flips.
Regular/Natural Foot
A
rider who rides left foot forward.
Revert
You land revert when you had an 180 rotation to some trick.
A Roll To
Revert is a Back Roll with a 180 causing the rider to land backwards, or
Revert.
Roll
An invert where the
board travels in an edge over edge rotation. However, some tricks that follow
that rotation aren't called Rolls, and a Back Roll has a tip over tail
rotation, so it's very confusing.
Spin
A spin is when the rider and board rotate around on a vertical axis.
Standing Tall
When the
rider is about to pop they want to stand tall, which means extending at the
hips and knees so they don't absorb the energy
Stomp
When a rider lands a trick in a smooth or clean manner, they have
"stomped" the trick.
Style
The look a rider has while riding. A unique style is a unique look to
their ride. Things usually considered stylish are well-held grabs, smooth
landings, tweaking out tricks, etc. Style usually equates with exceptional
technical mastery.
Surface Trick
A
trick performed with the board on the water the whole time.
Grabs:
Canadian Bacon
Rear hand, toeside grab, between feet, through legs
Chicken
Salad
Front hand, heelside grab, between feet, through legs, arm
is twisted, lead foot is boned out
Crail
Rear hand, front toeside grab, back leg is boned out
Indy
Rear hand, toeside
grab, between feet.
Indy bone
Do a
nosebone or tailbone with an Indy grab
Japan
Air
Lead Hand grab in front of front foot while board is brought
up so it's perpendicular to the water
Lien Air
Lead hand, heelside grab, board pushed in front of rider, back
leg boned out
Method
Lead hand, heelside grab, between feet, board is brought up to waist.
Mute
Lead hand, toeside
grab, between feet.
Nose
Lead hand,
grabbed on tip of the board.
Nuclear
Rear hand, front heelside grab, back leg boned out.
Palmer
Lead hand, front heelside grab with a twist.
Roast
Beef
Rear hand, heelside grab, between feet, through legs
Seatbelt
Rear hand grabs
the nose of the board across the riders body.
Slob
Lead hand, front toeside grab, back leg boned out, board rotated 180
while in the air.
Stalefish
Rear
hand, heelside grab, between feet
Stiffy
Board is brought out flat in front of the rider
Typically done with an
Indy or Roast Beef grab.
Tai Pan
Lead hand, toeside grab, between feet through legs.
Tail
Rear hand, grabbed on tail of board.
Spins:
Backside
(BS)
A spin where the rider rotates with the back of their body
towards the direction of travel first. For example, if you are riding in a
normal stance with your right foot forward, an anticlockwise rotation
will be a "backside rotation."
Backside rotations are often
times mistakenly referred to as blindside spins.
TIP: Backside handlepass Rotation is when you pass the bar from your front
hand to your back hand.
Baller
This is a term used for when a rider does the handle pass of their spin
by passing the bar between their legs.
Flatline Spin
A spin where the rider goes over their lines instead of passing the
bar.
Frontside
A spin where the
rider rotates with the front of their body towards the direction of travel
first. Eg: In the normal stance with the right foot forward, rotating
clockwise.
TIP: Frontside Handlepass Rotation is when you
pass the bar from your back hand to your front hand.
Off-Axis
When a rider does a spin but goes off the
vertical axis so the board usually gets up to shoulder level or above
Osmosis
When the rider
performs a spin by tossing the bar from one hand to the same hand again,
bypassing the other hand.
A spin where the rider does a shifty one way,
then back the other, then spins back in the direction of their initial shifty.
Shifty
Board is shifted 90
degrees in one direction and then shifted back in the opposite direction
To Blind & Landing Wrapped
The rider lands with the bar around their back instead of passing the
bar
TIP:
Going Heelside:
We are calling landing blind when the rider does a backside 180 landing
with the bar behind their back, and landing wrapped when the rider
does a frontside 360 rotation without passing the bar in the air and landing
with it behind his back.
Inverts:
Big
Wurm
A toeside Front Roll with frontside 540. Handle is
rotated above the head
Blender
A Heelside Backroll to Blind
Crook
Whirlybird with a rewind 180 to fakie
Diesel
A toeside Front Roll with a frontside 360. Handle is rotated above
the head
Double Back Roll
A
heelside double Backroll
Elephant
A Scarecrow with a rewind 180 back to forward
Front
Flip
An end over end cartwheel style flip.
Front
Flip to Fakie
Front flip with a frontside 180.
Heelside Backroll
Board and
rider perform what is most easily described as a "reverse cartwheel".
Imagine the board is riding all the way around the inside of a pipe.
Iron Cross
A Moby Dick to
Blind
Mexican Roll
A Heelside
Backroll where the rider throws his head and body down instead of to the side.
It's normally considered an uglier version of a Backroll, but it's the
rotation style used for a Roll To Blind or KGB. It's sometimes referred to
incorrectly as a heelside Front Roll.
Orbital
An over the line, inverted, backside 360
Orbital
540
An over the line, inverted, backside 540
Remix
A wrapped front flip
with a frontside 360 to Blind.
Roll to Revert
Backroll with a frontside 180.
AKA "Backloop to
Toeside"
From heelside make a backloop & an extra 180 on the end
to land fakie
Scarecrow
Front roll with a frontside 180
Slurpy
Rider loads with both hands behind back and performs a toeside backroll
with a backside 360
Special K
A
Toeside Backroll to blind approached with both hands behind the back.
Speedball
Heelside double
Front Flip
Spiderman
A heelside
tantrum with a backside 360. Handle rotated over the head with the backhand.
Basically a whirlybird with the back hand on the handle -
Tantrum
A heelside backflip
Tantrum to Fakie
Tantrum
with a frontside 180
Temper Tantrum
A
double Tantrum
Toeside Backroll
A toeside
backflip
Toeside Roll To Revert
A
toeside backflip with a frontside 180.
Toeside Front roll
Rider throws their head and body down in a somersault fashion.
Whirlybird
A tantrum with a
backside 360. Handle rotated above the head
Whirlybird 540
A Tantrum with a backside 540. Handle rotated above the head
Whirlybird 720
A Tantrum
with a backside 720. Handle rotated above the head
Wrecking
Ball
A tantrum with a backside 360 to blind. Sometimes referred
to as a Whirlybird to blind
Surface
Tricks:
Any move where the board doesn't leave the water:
Backside Butterslide
Rider
turns the board backside 90 degrees and grinds the water
Backside
Butterslide 180
Rider turns the board backside 90 degrees and
grinds the water
Rider then grabs the bar with opposite hand and does
another 90 degree turn in the same direction.
Body
Slide
Rider lies back onto the water.
Butterslide
Rider turns the
board frontside 90 degrees and grinds the water
Butterslide
180
Same as regular butterslide but with an additional 90
degree rotation in the same direction
Perez
Rider slides into a surface 360
Potato
Peeler
Body Slide with fin release
Powerslide
Board is turned
backside 90 degrees. Fins are broken loose.
Surf Carve
Rider cuts back and forth in a surf-carving fashion.
Surface
180
A 180 degree turn on the surface of the water.
Surface 360
A 360 degree
turn on the surface of the water.
Tumble Turn
Rider lays back on water, board is taken out of water and above the head,
body is spun around backside and the rider stands back up onto feet.
One foot & Board off tricks:
One
foot or Judo Air: (1F)
When the rider jumps and takes
one foot out of the board.
Superman (SU)
Jump taking both feet out holding the board at the rail or at a handle
Wizard (WI)
Jump taking
board by handle to 360c° spin
Board pass (BBB)
Jump taking board off passing it behind the back
Varial
(VAR)
Jump taking board by tail/fins rotate to rail
Tic
Tac (TIC)
Jump taking board by rail spin 360c° to
same rail
!!(CHECK IF HANDLE IS BEEING USED ANY TIME DURING BOARD
OFF TRICKS)!!
Railey-Based
tricks:
313
Heelside Raley
with a frontside handle-pass 360
313 5
Heelside Raley with a frontside handle-pass 540
90210
Toeside Raley with a frontside handle-pass 360
911
A shifty Raley
Air Raley
Board is thrown
out behind the rider and above the head in a "Superman" fashion. Your
body should be more or less horizontal during the move
Batwing
Toeside Raley with an Indy grab
Batwing
to Blind
Toeside Raley with a backside 180.
Bee
Sting
A Vulcan where the rider grabs melan like a
Hoochie Glide on the way down
Blind Judge
Heelside Raley with a backside 180 AKA Railey to Blind
Hoochie
313
Hoochie glide with a frontside 360
Hoochie Glide
Heelside
Raley with a Method grab
Hoochie Krypt
Hoochie glide with a frontside 180. AKA hooch to fakie
Hoochie
to Blind
Hoochie glide with a backside 180 landing blind
or passing the handle
Indy Glide
A 911 with an Indy grab.
Krypt
Raley with a frontside 180.
Oriental
Heelside Raley with a Slob grab
OHH
Heelside Raley with a Stalefish grab
AKA Other Handed Hoochie
Glide/Hoochie Overhand
S-Bend (Sbend)
Heelside raley with an overhead backside 360. Both hands over head
S-Bend to Blind
S-Bend with
a backside 180
S-Bend 720
Heelside Raley
with two overhead backside 360's. Both hands overhead
S-Mobe
An S-bend with a
frontside handle-pass 360 on the way down
Vulcan
An S-Bend with a frontside 180
AKA S-Bend to fakie
Kiteloops & Downloops:
Kiteloop
(KL)
When the rider loops the the kite while in the
air.
Downloop (DL)
When the rider
loops the kite down while riding and pops out of the water when the kite is
passing the powerzone.
(KITELOOPS AND DOWNLOOP ADDj DIFFICULTY TO THE
TRICK, BEING DOWNLOOP MORE TECHNICAL THEN THE KITELOOP)
Handlepass-Inverts or Mobes:
(HANDLE PASSES PERFORMED WITH
THE KITE LOW ARE ALOT MORE DIFFICULT!)
(HIGH HANDLE PASSES GRABING BOTH
HANDS ARE MORE DIFFICULT THEN GRABING
JUST ONE HAND AND
LOOPING THE KITE!)
(CHECK GRABS BEFORE HP AND GRABS AFTER HP)
Blind Pete: A toeside back roll with backside 360
Crow Mobe: A toeside front roll with frontside
360.
Crow Mobe 540: A toeside front roll with
frontside 540
Dum Dum: A toeside front roll with backside
360.
Dum Dum 540: A toeside front roll with
backside 540.
Flavor Flip: A toeside front flip with a
backside 360
Fruit Loop: A toeside front flip with a
backside 180
KGB: A heelside backroll with a handle-pass
backside 360
KGB 540: A heelside backroll with a backside
540 (landing blind)
Mobius: A heelside
Backroll with a frontside 360.
Mobe 540: A heelside
Backroll with a frontside 540
Mobe 720 : A heelside
Backroll with a frontside 720 landing wrapped or passing the bar in the air, we
consider more difficult to pass the bar in the air.
Moby
Dick: A tantrum with a backside 360
Pete
Rose: A toeside back roll with frontside 360. Typically done with a
slob or method grab
Pete Rose 540: A toeside back roll
with frontside 540
Slim Chance: A heelside front
flip with a frontside 360.
Slim Chance
540: A heelside front flip with a frontside 540
Front
Mobe: A heelside front flip with a backside 360
Tantrum to Blind: A tantrum and a backside 180
Toeside
Roll to Blind (G-spot): A toeside back roll with a handle-pass
backside 180 (landing blind)
Tootsie Roll: A toeside
front roll with a backside 180.
Common
Mistakes:
KGB vs Backroll to Blind with
airpass:
For the KGB you need to land your move heelside,
otherwise you are missing a 180 rotation leading you to a backroll to blind
with an airpass.
Front Mobe vs FrontFlip to Blind
with airpass
For the Front Mobe you need to land heelside,
otherwise you are missung a 180 rotation leading you to a frontflip to blind
with an airpass.
313:
For the 313 with need a
railey with a FRONTSIDE 360, if you do a railey with a Backside 180 its called
a blind judge with an airpass, if you do railey with a backside 360 its not a
313 but that doesn’t mean that is worth less then the 313.
Flat3:
A Flat3 can be a Frontside 360 or
a Backside 360, normally the judges would try to use BS3 and FS3 instead of
flat3.